Mensajes : 64 Fecha de inscripción : 12/06/2010 Edad : 33 Localización : Buenos Aires, Argentina
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Jue Sep 23, 2010 11:06 am
fuck yeah, Spidey! ahora solo falta que incluyan a Demitri Maximoff, Jill Valentine, Juggernaut y a Omega Red y seré un jugador feliz (?)
Death
Mensajes : 47 Fecha de inscripción : 06/09/2010 Edad : 31 Localización : Batcave
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Jue Sep 30, 2010 5:50 pm
Citación :
fuck yeah, Spidey! ahora solo falta que incluyan a Demitri Maximoff, Jill Valentine, Juggernaut y a Omega Red y seré un jugador feliz (?)
Según tengo entendido, Demitri figura entre los personajes que definitivamente no van a estar en el juego, lo que es tremenda patada en las bolas, para ser sincera.
Armman
Mensajes : 86 Fecha de inscripción : 14/06/2010
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Vie Oct 08, 2010 5:50 pm
Hoy dan a conocer a 3 nuevos personajes en la NYCC
Última edición por Armman el Vie Oct 08, 2010 9:47 pm, editado 1 vez
Wolverine Moderador
Mensajes : 141 Fecha de inscripción : 11/06/2010 Edad : 30 Localización : Santiago, Chile
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Vie Oct 08, 2010 9:12 pm
¿MAGNETO Y MODOK?
EPIC WIN.
A los demas no los conozco xD
Kael'Thas Sunstrider Admin
Mensajes : 528 Fecha de inscripción : 11/06/2010 Localización : Lunargenta, Quel'Thalas
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 1:03 am
MODOK? No mamen. MODOK? De todos los personajes de Marvel, eligieron a MODOK? Pinches japoneses, que tienen caca en la cabeza o qué?
Reverendo Duke
Mensajes : 370 Fecha de inscripción : 17/06/2010 Edad : 32
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 1:07 am
Demonios Modok? por el amor de los cielos tenian que meter a The Hood, a algun Thunderbolt, al Ghost rider, demaciado de donde elegir y traen a ese apestoso? demonios japoneses ya entiendo pork mi mama odia a los asiaticos.
Kael'Thas Sunstrider Admin
Mensajes : 528 Fecha de inscripción : 11/06/2010 Localización : Lunargenta, Quel'Thalas
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 1:11 am
A ver... dejen ver si lo capeé bien... dejaron fuera a Ms. Marvel, Daredevil, Punisher, Blade, Ghost Rider, Doctor Strange, She-Hulk, Emma Frost, Black Panther y a Moon Knight por un fregado MODOK que siempre funciona como fodder en los cómics? Bueno, ojalá sea un gag y metan una cacota como el Servbot del lado de Capcom.
P.D.: ¿De qué juego es el guey del lado de Capcom? (no Arthur, el otro)
Reverendo Duke
Mensajes : 370 Fecha de inscripción : 17/06/2010 Edad : 32
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 1:43 am
es de Bionic Comando Moon, es muy decepcionante que pusieran a Modok, en si el no es exactamente un gran luchador puesto que tpos relativamente debiles lo han vencido con suma facilidad, yy su intelecto aunque grande es diminuto en comparacion con otros, en pocas palabras debieron meter a cualquier otro personaje, si fuese un villano tal vez Loki o Ultron, por los heroes y anti heroes tambien hay muchisimos.
Dumeron
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Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 1:57 am
Con un carajo, con la llegada de nuevos juegos incluyendo este, la cartera lo va a resentir... y feo...
Pero bueno, con la confirmación de Spidey y Deadpool, creo que el gasto que hare me será justificado, bueno, con lo que VJ Campos menciono, y el par de videos me quedaron dos cosas muy claras.
1° Se aproxima un juegazo que promete dejarnos boquiabiertos.
2° Viewtiful Joe me sigue agradando bastante.
Armman
Mensajes : 86 Fecha de inscripción : 14/06/2010
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 5:04 pm
Aqui esta los gameplay que faltaban:
Magneto
MODOK
De todos
Spidermanía:
Sólo quedan cuatro personajes por revelarse, esperemos que no descepcionen.
Kael'Thas Sunstrider Admin
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Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 5:20 pm
Dioooos... Magneto es tan awesomeee... Hora de volver a la dupla madreadora de Doom y Magneto, y los combos ilimitados e infinitos de trabonería que hace llorar a niños y hardcore gamers por igual.
Reverendo Duke
Mensajes : 370 Fecha de inscripción : 17/06/2010 Edad : 32
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 5:39 pm
Definitivamente El mejor mutante de todos , Viva el judio resentido XD, me muero de ganas por jugar y montar pata por toda la PSnetwork.
Shinjiro
Mensajes : 64 Fecha de inscripción : 12/06/2010 Edad : 33 Localización : Buenos Aires, Argentina
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Sáb Oct 09, 2010 6:38 pm
¿solo 4 personajes? damn, bueno...todavía tenemos el DLC
BTW, Modok no me convence, pero Magneto y Arthur si xD
Jack
Mensajes : 562 Fecha de inscripción : 14/06/2010 Edad : 35 Localización : ¿Realmente importa?
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Mar Oct 19, 2010 8:01 pm
Citación :
Hora de volver a la dupla madreadora de Doom y Magneto, y loscombos ilimitados e infinitos de trabonería que hace llorar a niños yhardcore gamers por igual.
Lamento anunciarte que han quitado la infinidad de combos para este juego y aplaudo esa eleccion, era casi tan molesto como jugar cualquier SF y que todos escogieran a Ryu y se pusieran a disparar Hadokens a lo estupido.
Una entrevista a Seth Killian, encargado de relaciones publicas de Capcom USA.
Spoiler:
Interview With SethKillian reveals DLC and Mission Mode
Marvel VS Capcom 3 has been the big buzz in the fighting game community forsome time now. Recently, Capcom unveiled a new build and four brand new characters(MODOK, Magneto, Arthur, and Spencer) at the New York Comic Con, and all ofCapcom’s major celebrities including producer Ryota Niitsuma and specialadvisor/community manager Seth Killian. We already talked very briefly withNiitsuma-san on the show floor, and Seth Killian was nice enough to agree to apost-con interview with us.
But … what on earth could we ask S-Kill that hasn’t already been asked bycountless mass media outlets and amazing fighting game communities likeShoryuken.com. Damned if we know! So we let you decide instead! Over the courseof the New York Comic Con we asked the fans who were hovering around the Capcombooth what they would like to ask Seth Killian about MVSC3 if they had thechance. We combined these with questions we got in our own mailboxes, andquestions we personally wanted to ask him and sent them all to Capcom, lettingSeth choose which ones he wanted to answer.
We only had one rule: no questions about upcoming characters. Everyone hastheir favorite character they want to see in the game, and Capcom probablywouldn’t allow that info to be leaked anyway. Aside from that, we got somegreat responses including some new info about new modes that will be includedin the final game. So without further ado, on with the interview!
Angelo D’Argenio: So, it’s been a long time since Marvel VS Capcom 2. Whatactually made Capcom decide to do a Marvel VS Capcom 3?
Seth Killian: Capcom always loved the series, but there’s been a lot ofcompetition for the Marvel characters among gaming companies, so it really camedown to timing with the return of fighting games and both companies being readyto make it happen.
AD: What are some of the biggest challenges you are encountering in designingthe game system and balancing the game?
SK: There are so many it’s hard to know where to start, but mostly it’s amatter of being true to the “Versus” fighting engine while preventing anyparticular tactic from becoming too powerful. The Versus games are known forincredible freedom of movement and a huge amount of over-the-top,screen-filling moves, so making sure it all hung together, especially with theteam tactics, really comes down to some specific insights and a lot of smartplaytesting.
AD: What are the basic criteria you use in making decisions regarding thecharacter roster? How did you decide which characters would get in and whichones wouldn’t?
SK: It comes down to a few factors: 1) Requests from Marvel. The Marveluniverse moves in its own ways, with certain characters becoming moresignificant and gaining the spotlight, so Marvel wanted to make sure those wererepresented, as well as keeping a few more obscure surprises. 2) Capcominternal favorites. We have our own characters that we love, or feel areimportant to a franchise, so Capcom staff makes choices about who we want tosee 3) fan requests. Fans are very important to us, so we work hard to to makesure their requests have a voice at the decision-making table. It’s impossibleto accommodate them all, but we try and get in most of the biggest requests,where we can make those work with the other big “gating factors” on this list.4) combat style diversity. This is something a lot of fans don’t think aboutimmediately, but it’s really key to keeping the game fresh and full of uniquecharacter personality, rather than just having choices that end up as “oh yeah,he’s just like that other guy, only with a slower fireball and more health” orsomething. If that’s where you end up, you’ve failed in the design department,so we want a cast with fighting styles as unique as their storylines.
AD: Some of the character choices have been pretty obscure, what withcharacters like Trish, X-23, M.O.D.O.K., and Nathan Spencer joining the roster.What made you include these and other obscure characters from Marvel andCapcom’s history in the game?
SK: Some were suggestions from our Marvel teammates, who are huge comic nerdsin their own right and have favorites that span the popular to the obscure. Inthe case of M.O.D.O.K., I think the Capcom team just fell in love with hisstrangeness and really wanted to see what was possible in terms of creatingmoves for such an unusual character. We also want to keep that sense of“what?!” and fun in the game. Having all superstars is just obvious and a bitboring–you want to have underdogs and surprises to keep the game spicy.
AD: Niitsuma-san has already said there would be no Rival Schools or PowerStone characters in Marvel VS Capcom 3. Why no love for these franchises?
SK: It’s certainly not a case of “no love” (the producer on MVC3 did includeBatsu from Rival Schools in the recent Tatsunoko Vs Capcom), it’s actually acase of “too much love and so many great franchises.” You’d be surprised howfast a character roster fills up with so many worlds to choose from, and I’msure the Power Stone guys will get their day in the sun eventually.
AD: There have been some complaints about the lack of other Ansatsukencharacters such as Ken, Akuma, and Dan. Are you trying to limit your characterselection process to only a few characters per franchise like Tatsunoko VSCapcom did?
SK: I don’t think there was any conscious effort to limit certain franchises,but it’s great for character style diversity to reach out to a lot of differentgames, especially with characters that have never been in a fighting gamebefore. There are important differences between Ken, Dan, Akuma, and Ryu in,say, a Street Fighter game, but in the over-the-top Marvel context, thosesubtle differences tend to get overshadowed so it’s usually more fun to bringin someone with a totally different style.
AD: The E3 build of the game featured a universal double jump and air dash.This was taken out of the EVO build. Why is that? Does this make any charactersmore susceptible to projectile or assist spam?
SK: It’s just a natural part of the game’s evolution–some characters have moremobility than others. This was a very conscious choice, and we want everyone tohave unique strengths. Usually the ones that are less mobile have more nastytricks up close, so when they do get inside, you’re really in trouble. The moremobile characters often have lower health, so they have to avoid trading blowsto win, but overall every character has a unique “sweet spot” where they’remost effective.
AD: The “Mega Crash” from Tatsunoko VS Capcom was a great balancing mechanic asit allowed anyone to break a combo at any point. Are there any “burst” or“combo break” mechanics in Marvel VS Capcom 3? If not, what made you choose toremove/not include them?
SK: There really isn’t anything like the Mega Crash from TVC in MVC3. The onlything even remotely similar is that during an air-combo, if you try to performan air-tag and bring in another teammate to continue the beating, the opponenthas a brief window where they can counter if they predict your move correctly.If they do, they can bust out of your combo, but that’s really the only wayout. There’s no way to escape combos that don’t use an air-tag, and air-tagsare totally optional for the attacker (you get a damage bonus if you use onesuccessfully, so that’s the incentive for taking the small risk).
AD: Along the same lines, is there any system in place to help preventinfinites?
SK: There are many, but the most general one is something that the fightinggame core might call “hit-stun decay.” Basically the more moves you do in acombo, the less hit-stun each one generates (“hit stun” is the amount of time asuccessful hit freezes the opponent for you to continue your combo). This meanseven if you find some sequence that seems repeat-able, it won’t work more thanonce or maybe twice, because each hit is doing less hit-stun. So if you trysomething that might have been an infinite combo in MVC2, in MVC3 your opponentwill be able to block that sequence eventually if you don’t mix it up on them.
AD: We have seen many characters such as MODOK, Dormammu, Spencer, Amaterasu,and Arthur using unique combo strings of normal, special, and super movesrather than simple A, B, C, combo progression. Are you actively trying to makeeach character combo differently? Was there a problem with “dial-a-combos” inearly testing?
SK: Not sure what you mean exactly with “dial-a-combo” but although everycharacter still has chains, they all play in a pretty different way. Some aremore reliant on normal attacks, while others won’t win without extensive use ofspecials and supers. For most, it’s really a mix, but overall we want to giveevery player a team of characters that are a good fit for their personal style.
AD: You have shown how simple mode allows players to get into the game quickly,but in the past, the largest challenge for new players that have learned on“beginner” modes is the transition into “normal” modes of control. What willyou be including in the game that will help new players get acclimated to“normal” mode? Will we see a tutorial, or combo challenges?
SK: There will be a series of character-specific “Mission” challenges includedin the game to help people explore the normal control scheme and moves withouthaving to learn everything in online fights.
AD: Is the game being designed with DLC in mind?
SK: Yes, DLC was a consideration from the start, so the game is technicallyready for it if we’re successful and go down that route.
AD: Who is YOUR favorite MVSC3 team and why?
SK: I play a lot with a few characters that haven’t been announced yet, butright now my favorite team is Trish, M.O.D.O.K. and Arthur. I like projectilesAND oddball characters, so they’re a great fit for me.
Y Deadpool sigue rompiendo la cuarta pared, esta vez la gente noto que cada vez que Deadpool camina hacia atras, parece realizar el Moon Walking y bueno...
En cuanto a que pongan a MODOK, bueno, el personaje aparentemente se ha vuelto uno de los favoritos de los de Capcom por tener un diseño bizarro.
Armman
Mensajes : 86 Fecha de inscripción : 14/06/2010
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Miér Oct 20, 2010 3:56 pm
Que chido avatar te cargas Sibu, yo quiero uno como ese.
Se ve genial Deadpool bailando y haciendo sus payasadas, por cierto ¿se han dado cuenta que dice "chimichanga" durante sus combos? seguramente le darán orgasmos a Venom.
Aqui la lista de popularidad de los personajes del juego:
Info as of October 18th, 2010. Format is Character Name - Number of times they have been "Liked"
Overall Character Popularity
Wesker - 582 Deadpool - 450 Spider-Man - 431 Dante - 413 X-23 - 312 Morrigan - 273 Chris Redfield - 254 Amaterasu - 231 Iron Man - 224 Viewtiful Joe - 186 Trish - 180 Arthur - 178 Wolverine - 178 Ryu - 177 Thor - 169 Tron Bonne - 167 Captain America - 166 Magneto - 164 Felicia - 163 Dormammu - 143 Super Skrull - 141 Chun-Li - 138 Dr. Doom - 130 Spencer - 107 Hulk - 100 MODOK - 99
Marvel Deadpool - 450 Spider-Man - 431 X-23 - 312 Iron Man - 224 Wolverine - 178 Thor - 169 Captain America - 166 Magneto - 164 Dormammu - 143 Super Skrull - 141 Dr. Doom - 130 Hulk - 100 MODOK - 99
Overall Marvel Popularity: 2707 Average Marvel Popularity: 208.23
Overall Capcom Popularity: 3049 Average Capcom Popularity: 234.54
X-23 la female más popular como tiene que ser, mientras que Deadpool es el más popular de Marvel que no me sorprende y Wesker es el más preferido no sòlo de capcom sino de todo el juego.
Kael'Thas Sunstrider Admin
Mensajes : 528 Fecha de inscripción : 11/06/2010 Localización : Lunargenta, Quel'Thalas
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Miér Oct 20, 2010 5:03 pm
Armman escribió:
Se ve genial Deadpool bailando y haciendo sus payasadas, por cierto ¿se han dado cuenta que dice "chimichanga" durante sus combos? seguramente le darán orgasmos a Venom.
Yep. Probasblemente Venom se retorcerá de placer cuando juegue.
Hmmm... siempre en cuantos personajes quedó el roster? Según los de Capcom, serían entre 30 y 40 personajes, pero ya no sé ni cuantos van.
Armman
Mensajes : 86 Fecha de inscripción : 14/06/2010
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Lun Nov 15, 2010 7:06 pm
Personajes confirmados:
ZERO:
She-hulk:
Kael'Thas Sunstrider Admin
Mensajes : 528 Fecha de inscripción : 11/06/2010 Localización : Lunargenta, Quel'Thalas
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Lun Nov 15, 2010 7:46 pm
Yay, Shulkie. Nada más falta Ms. Marvel. D:
Armman
Mensajes : 86 Fecha de inscripción : 14/06/2010
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Mar Nov 16, 2010 11:55 am
Chequen uno de los trajes alternativos:
Zero
Spoiler:
She-hulk:
Spoiler:
Gamplay 1
Gameplay 2
Personajes confirmados para el DLC:
De Shuma Gorath sólo me gusta su especial y por otro lado se tiene a Jill Valentine con su traje de RE5, lástima que no he encontrado algún trailler.
Artwork:
Kael'Thas Sunstrider Admin
Mensajes : 528 Fecha de inscripción : 11/06/2010 Localización : Lunargenta, Quel'Thalas
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Mar Nov 16, 2010 6:12 pm
No mames, me cae que sí voy a comprar el special edition. Mira que un mes gratis a los cómics digitales de Marvel y la opción de jugar con la hipermami Jill Valentine... yay, dammit.
Armman
Mensajes : 86 Fecha de inscripción : 14/06/2010
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Jue Dic 09, 2010 12:58 pm
Nuevos personajes conformados
Capcom
Spoiler:
C.P. Viper
Marvel
Spoiler:
Storm
Gamplays:
Jack
Mensajes : 562 Fecha de inscripción : 14/06/2010 Edad : 35 Localización : ¿Realmente importa?
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Jue Dic 09, 2010 1:49 pm
Hay algo que no me esta agradando para nada de los personajes que estan poniendo... son puro fanservice... la gente pide que pongan a She Hulk y ahi esta, piden que metan a Storm... ahi esta... pero lo que menos me agrada es que los fans llevan meses pidiendo a Viper, aun cuando hay mas que suficientes personajes de SF en este juego (si 2 es el numero ideal), y ahi la ponen...
Esto no se trata de poner a los mejores, si no a los que mas les gusta a los fans (con la clara excepcion de MODOK que fue el favorito de los programadores).
Kael'Thas Sunstrider Admin
Mensajes : 528 Fecha de inscripción : 11/06/2010 Localización : Lunargenta, Quel'Thalas
Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Jue Dic 09, 2010 4:42 pm
En lo personal, Viper me caga en general. y yo sigo preguntando, ¿donde está ese dios llamado Zangief? De Storm no me sorprendo, era obvio que la iban a poner (no sé si sea downgradeada de esa grosería para trabar que era en el MVC2),. Aunque siendo sinceros, habrían estado mejor Ms. Marvel o Black Widow. Y sí, concuerdo con lo que dice el hombre MODOK, puro pinche fanservice.
Urza Moderador
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Tema: Re: Marvel Vs Capcom 3: Fate of Two Worlds Jue Dic 09, 2010 8:56 pm
Eh..... Pero por definición los crossovers intercompañías son PURO fanservice...